Rider's Last Rites is the Emotional Mecha Jam game that runs the most risk of serious emotional bleed. Its story is raw, and has to do with putting yourself in-character as people who must mourn the loss of a friend, and make an end-of-life decision for their mech. Do you take the utilitarian path and tear Rider’s mech apart for scrap, or do you honor her wishes and send them into the afterlife together? Either way, Rider’s Last Rites is a heart-wrenching game that’s perfect for when you want to explore somber choices with people you trust. There are no resolution mechanics, and no dice to help you make the decision. It’s completely in your hands.
Rider's Last Rites
A downloadable game
Felix Rider, a First-Class Pilot of the Ninth Guard, has fallen in battle. Inside Valiant Fox rests enough parts to repair other fighting units in the fleet, but it would mean giving up whatever is left of Rider's personality, and violating her wishes to be burned alongside Valiant Fox.
Rider's closest friends gather to remember her, and to decide what is right.
A one-shot freeform RPG about what the dead and dying leave behind. For 4 players, over the course of an hour or so. For Emotional Mecha Jam 2019 (#sadmechjam) hosted by Takuma Okada (@takuma_okada_) and John R. Harness (@cartweel). Written by Sidney Icarus (@actioneconomy), with art and layout by J.L. Householder (@jakehouseholder).
Content Notes: This game is about what we choose to do with the dead and the dying. It touches on themes of palliative and end-of-life care. It is framed by the death of a soldier during wartime.
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
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I got to play this in an online game facilitated by the game's creator and absolutely loved it. I'm glad we were able to honor the wishes of Rider's lover but damn if I'm not gonna miss her having my back out there in The Wall.
Initially, I was hesitant to play game about such a sad and weighty topic, like end of life decisions, but the game proved to be very engaging. Everyone in my group walked away glad they'd played.